A Simple Design Journal for Autonomous and Hybrid Mechanical Entities.



Showing posts with label Shock Trooper. Show all posts
Showing posts with label Shock Trooper. Show all posts

Tuesday, February 1, 2011

Humphrey




Designation: Papa - Set 01, "Humphrey."
Model: AT - 020111
Series: Masayoshi
Type: Autonomous Tactical   
Description: Rapid deployment shock trooper. High-density deflection type armor. Full range sensor array, including sonic and x-ray. Fully articulated digital manipulators. Indexed catalog of 95k small arms, operation and maintenance.
Notes: Humphrey was originally classified as expendable autonomous infantry. His routine longevity during special operations missions however has warranted a recent reclassification. He is now considered a serious badass.

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Friday, January 28, 2011

Paul




Designation: Lima - Set 01, "Paul."
Model: AT - 012811
Series: Teruhiro
Type: Autonomous Tactical    
Description: Four detachable high-yield boosters, located posterior of torso and legs. With controlled bursts, capable of high altitude, extended flight. At full-burst, surface to low orbit. Biomimetic anatomical structure allows unit to access and operate a wide range of vehicles and equipment.
Notes: Paul is designed to attack and commandeer orbiting space stations and craft from the ground, and look good while doing it. His athletic features are intended both to intimidate the enemy and boost moral in allied forces. This is not without a negative side however, as most cockpits and capsules seem designed more for concision than for accommodating a formidably impressive frame. Suggesting Paul should refit into a smaller, ergonomic chassis is ill-advisable though, as his situational performance seems proportionally dependent on the awareness of his superiority in physical appearance.

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Sunday, January 23, 2011

Gus




Designation: Golf - Set 01, "Gus."
Model: AT - 012311
Series: Shigekuni
Type: Autonomous Tactical  
Description: Integrated 7.62mm  assault rifle, with devoted individual AI targeting system. Bladed chain melee device. 20mm heavy cannon, with ten round drum, capable of firing optional explosive, incendiary, or armor piercing rounds. Intimidating full-frame all terrain chassis, encased in multi-layered composite fiber armor. Sleek skull design encourages fear responses within biological opponents.
Notes: Standing just over three meters, Gus's substantial size is intended to shock and awe during combat, security, and defense assignments. This has been moderately successful against human and hybrid adversaries, at least initially. Once the firing starts however, his looming stature tends to serve primarily as a bullet sponge. Fortunately, his devoted individual AI targeting system, his layered armor, and his ample supply of firepower are more often than not quite capable of providing an appropriate response  before total system shut down.

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